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SWELL
JUMPING INTO THE WATER FOR HOURS
THE BULL MASKS THE HOLLOWS IN THE SAND
ALL THE HOLES YOU CAN CRAWL INTO
ALL THE LIQUIDS YOU CAN JUMP INTO
THAT YOU CAN PUT YOUR MOUTH, THAT YOU CAN PAINT WITH
AND HOW SOMEHOW ONE IS ALWAYS
WITH THE OTHERS IN THOSE SITUATIONS AND THEN ALWAYS
BREAKS AWAY INTO SOLITUDE
AND HOW THEN EVERYTHING ALSO CHANGES INTO SOMETHING THAT EITHER DOES NOT RISE AT ALL OR
RISES TOO MUCH
UNTIL SUDDENLY THE ELVEDON
THE INCANTATIONS,
THE PRAYERS
THE WISHES WORK AND BECOME TRUE
AND THEN THE PADDED OAK GATE CLOSES
YOU NEVER COME BACK AGAIN ANYMORE
ASPHODEL MEADOWS
FOR THERE TO BE RED ALGAE WHOSE EMBRACE ENCIRCLES ONE
FOR THERE TO BE REEDS WHOSE INTERSTICES TO INHABIT FOR SOME YEARS,
EVEN FOR ONE YEAR
TO SWITCH OFF, TO BE INACTIVE, FOR A LONG TIME.
FOR ALL TO BE SUBMERGED.
UNDERWATER MEADOWS, TO BE SURE THEY EXIST, THERE ARE MEADOWS,
EELGRASS MEADOW, IT NORMALLY DOES'NT BLOOM
BUT IF IT DOES THE INFLORESCENCE IS WITHOUT TEPALS
THEY ENTWINEL, THEY MOVE QUICKLY ETERNALLY AROUND LOPSIDED CIRCLE,
WITH THEIR SPHERICALLY BRANCHING RHIZOMES.
AND THERE ARE ALGAE AND THERE ARE BROAD-NOSED PIPEFISH,
UNDERWATER MEADOWS ARE IN US.
ARAKHNE
SHOW WEAVING IS A MIX OF SPORTS AND ENTERTAINMENT,
IN WHICH PARTICIPANTS COMPETE IN THEATRICAL WEAVING BATTLES. THE CONTEST IS ABOUT SKILL, SPEED AND STYLE, AS WELL AS THE PERFORMER'S CHARISMA AND ABILITY TO EMBODY THEIR CHARACTER.
THE MYTHICAL ORIGINS OF THE EVENT DATE BACK THOUSANDS OF YEARS, TO A CONTEST IN WHICH MORTAL ARACHNE, COMPETED AGAINST PALLAS ATHENA, GOD OF KNOWLEDGE, CRAFTMANSHIP, WAR AND WISDOM.
ALMOST EVERYTHING ABOUT WEAVING BATTLES REMAINS UNCHANGED.
THE ORIGINAL VERSIONS OF THE SCRIPTS HAVE BEEN PRESERVED IN MUSEUMS, STORED IN VAULTS, BEHIND LOCKED DOORS.
THE BATTLES ARE ALWAYS FULLY SCRIPTED, AND THE OUTCOMES ARE PREDETERMINED.
FOR SPECTATORS, THE CONTESTS ARE ETERNAL. WHEN YOU FOLLOW A MATCH, IT CREATES A STATE OF MIND WHERE THE MATCH IS REPEATED, CONTINUOUSLY.
IT CREATES A PLACE FROM WHICH YOU CAN NEVER ESCAPE.

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